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Rpg maker mv color codes
Rpg maker mv color codes









Rpg maker mv color codes Pc#

Results may vary from PC to PC and if there is WebGL support. A PIXI filter is applied to the enemy to reduce the lagspikes. The pixel information grab will only occur once per color and after that, it will be cached from that point onward.Įnemies with hue changes will cause lagspikes depending on how large the enemy bitmap is. Grabbing text colors makes the game open and close the windowskin file to do a pixel information grab every single time. The first few times you open, there will still be some lag due to loading the assets, but after that, this won't happen anymore.

rpg maker mv color codes

Turning this on will divert that to a filter instead.

rpg maker mv color codes

The bitmap blur effect will consume immense amounts of processing power depending on how large your game's resolution is. Plugin ParametersĪnimations with hue changes will cause lagspikes up initial loading. This will fix that by utilizing a PIXI filter to rotate the hues instead. Results may vary from PC to PC and if there is WebGL support.Įntering the main menu causes lag because it requires taking a snapshot of the current map screen, using a bitmap blur effect, and then using that as a background.

rpg maker mv color codes

For those that this does affect, expect less lag spikes from many things like hue changes for enemies and animations, entering the main menu, or constant pixel grabs from the window skin. Results may vary from computer to computer as PIXI alternatives depend highly on the PC's GPU. This is a "plugin" of mostly performance upgrades shifts away from the usage of bitmap functions to WebGL and PIXI for better performance.









Rpg maker mv color codes